finished decompress (1 failed attempt)

This commit is contained in:
jiangzhengwenjz
2019-06-28 01:56:26 +08:00
parent fd543fd799
commit f52d439a85
43 changed files with 778 additions and 1006 deletions
+18 -18
View File
@@ -975,7 +975,7 @@ _08034548:
ldr r1, [r1]
adds r2, r5, 0
adds r3, r4, 0
bl sub_800ECC4
bl HandleLoadSpecialPokePic
_08034562:
mov r2, r8
lsls r1, r2, 4
@@ -1184,7 +1184,7 @@ sub_80346C4: @ 80346C4
ldr r0, _0803474C @ =gTrainerFrontPicPaletteTable
adds r5, r0
adds r0, r5, 0
bl sub_800F078
bl LoadCompressedSpritePaletteUsingHeap
add sp, 0x8
pop {r3}
mov r8, r3
@@ -1262,9 +1262,9 @@ sub_80347A8: @ 80347A8
cmp r0, 0
bne _080347E0
ldr r0, _080347D8 @ =gUnknown_8260208
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
ldr r0, _080347DC @ =gUnknown_8260210
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
movs r5, 0x2
b _08034802
.align 2, 0
@@ -1274,16 +1274,16 @@ _080347DC: .4byte gUnknown_8260210
_080347E0:
ldr r4, _08034828 @ =gUnknown_8260218
adds r0, r4, 0
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
adds r4, 0x8
adds r0, r4, 0
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
ldr r4, _0803482C @ =gUnknown_8260228
adds r0, r4, 0
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
adds r4, 0x8
adds r0, r4, 0
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
movs r5, 0x4
_08034802:
movs r4, 0
@@ -1296,7 +1296,7 @@ _0803480C:
ldrb r0, [r0]
lsls r0, 3
adds r0, r6
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
adds r0, r4, 0x1
lsls r0, 24
lsrs r4, r0, 24
@@ -1349,14 +1349,14 @@ _08034864:
cmp r0, 0
beq _08034890
ldr r0, _0803488C @ =gUnknown_8260238
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
b _0803495A
.align 2, 0
_08034888: .4byte gBattleTypeFlags
_0803488C: .4byte gUnknown_8260238
_08034890:
ldr r0, _08034898 @ =gUnknown_8260208
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
b _0803495A
.align 2, 0
_08034898: .4byte gUnknown_8260208
@@ -1364,7 +1364,7 @@ _0803489C:
cmp r4, 0x3
bne _080348AC
ldr r0, _080348A8 @ =gUnknown_8260210
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
b _0803495A
.align 2, 0
_080348A8: .4byte gUnknown_8260210
@@ -1388,7 +1388,7 @@ _080348CC:
cmp r4, 0x2
bne _080348DC
ldr r0, _080348D8 @ =gUnknown_8260218
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
b _0803495A
.align 2, 0
_080348D8: .4byte gUnknown_8260218
@@ -1396,7 +1396,7 @@ _080348DC:
cmp r4, 0x3
bne _080348EC
ldr r0, _080348E8 @ =gUnknown_8260220
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
b _0803495A
.align 2, 0
_080348E8: .4byte gUnknown_8260220
@@ -1404,7 +1404,7 @@ _080348EC:
cmp r4, 0x4
bne _080348FC
ldr r0, _080348F8 @ =gUnknown_8260228
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
b _0803495A
.align 2, 0
_080348F8: .4byte gUnknown_8260228
@@ -1412,7 +1412,7 @@ _080348FC:
cmp r4, 0x5
bne _0803490C
ldr r0, _08034908 @ =gUnknown_8260230
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
b _0803495A
.align 2, 0
_08034908: .4byte gUnknown_8260230
@@ -1449,7 +1449,7 @@ _08034944:
lsls r0, 3
ldr r1, _08034954 @ =gUnknown_8260240
adds r0, r1
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
b _0803495A
.align 2, 0
_08034950: .4byte gUnknown_2023BD6
@@ -2911,7 +2911,7 @@ LoadAndCreateEnemyShadowSprites: @ 8035538
mov r7, r8
push {r7}
ldr r0, _08035614 @ =gUnknown_8250A0C
bl sub_800F034
bl LoadCompressedSpriteSheetUsingHeap
movs r0, 0x1
bl GetBattlerAtPosition
adds r5, r0, 0