move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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CeladonCity_Condominiums_1F:: @ 83512AC
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.4byte CeladonCity_Condominiums_1F_Layout @ 0x831A7DC
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.4byte gMapEvents_CeladonCity_Condominiums_1F @ 0x83BB538
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.4byte gMapScripts_CeladonCity_Condominiums_1F @ 0x816C320
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.4byte NULL
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.2byte BGM_FRLG_CELADON_CITY
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.2byte 184
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.byte 0x5e, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00
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