move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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CeladonCity_House1:: @ 83513E0
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.4byte House5_Layout @ 0x82D6AF0
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.4byte gMapEvents_CeladonCity_House1 @ 0x83BBE80
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.4byte gMapScripts_CeladonCity_House1 @ 0x816D267
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.4byte NULL
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.2byte BGM_FRLG_CELADON_CITY
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.2byte 21
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.byte 0x5e, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00
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