move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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PalletTown_PlayersHouse_2F:: @ 8350D6C
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.4byte PalletTown_PlayersHouse_2F_Layout @ 0x82D52FC
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.4byte gMapEvents_PalletTown_PlayersHouse_2F @ 0x83B978C
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.4byte gMapScripts_PalletTown_PlayersHouse_2F @ 0x8168CA3
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.4byte NULL
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.2byte BGM_FRLG_PALLET_TOWN
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.2byte 2
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.byte 0x58, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00
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