move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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PewterCity_House2:: @ 8350F2C
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.4byte House2_Layout @ 0x82D5840
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.4byte gMapEvents_PewterCity_House2 @ 0x83BA304
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.4byte gMapScripts_PewterCity_House2 @ 0x816A7DC
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.4byte NULL
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.2byte BGM_FRLG_VIRIDIAN_CITY
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.2byte 7
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.byte 0x5a, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00
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