move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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PokemonLeague_AgathasRoom:: @ 834FA80
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.4byte PokemonLeague_AgathasRoom_Layout @ 0x831F468
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.4byte gMapEvents_PokemonLeague_AgathasRoom @ 0x83B1928
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.4byte gMapScripts_PokemonLeague_AgathasRoom @ 0x8162810
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.4byte NULL
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.2byte BGM_FRLG_POKEMON_TOWER
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.2byte 215
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.byte 0x89, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x06
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