move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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PokemonLeague_BrunosRoom:: @ 834FA64
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.4byte PokemonLeague_BrunosRoom_Layout @ 0x831F2F0
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.4byte gMapEvents_PokemonLeague_BrunosRoom @ 0x83B18EC
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.4byte gMapScripts_PokemonLeague_BrunosRoom @ 0x8162685
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.4byte NULL
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.2byte BGM_FRLG_ROCKET_HIDEOUT
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.2byte 214
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.byte 0x89, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x05
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