move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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PokemonLeague_ChampionsRoom:: @ 834FAB8
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.4byte PokemonLeague_ChampionsRoom_Layout @ 0x831FBF8
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.4byte gMapEvents_PokemonLeague_ChampionsRoom @ 0x83B19B8
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.4byte gMapScripts_PokemonLeague_ChampionsRoom @ 0x8162AE2
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.4byte NULL
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.2byte BGM_FRLG_INDIGO_PLATEAU
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.2byte 217
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.byte 0x89, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00
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