move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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PokemonLeague_LoreleisRoom:: @ 834FA48
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.4byte PokemonLeague_LoreleisRoom_Layout @ 0x831F178
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.4byte gMapEvents_PokemonLeague_LoreleisRoom @ 0x83B18B0
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.4byte gMapScripts_PokemonLeague_LoreleisRoom @ 0x816256C
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.4byte NULL
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.2byte BGM_FRLG_GYM
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.2byte 213
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.byte 0x89, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04
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