move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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PokemonMansion_1F:: @ 834F888
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.4byte PokemonMansion_1F_Layout @ 0x830AE3C
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.4byte gMapEvents_PokemonMansion_1F @ 0x83B0C60
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.4byte gMapScripts_PokemonMansion_1F @ 0x81621F9
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.4byte NULL
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.2byte BGM_FRLG_POKEMON_MANSION
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.2byte 143
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.byte 0x87, 0x00, 0x0b, 0x08, 0x00, 0x07, 0x00, 0x03
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