move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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PokemonTower_1F:: @ 834FBB4
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.4byte PokemonTower_1F_Layout @ 0x83167F4
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.4byte gMapEvents_PokemonTower_1F @ 0x83B2270
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.4byte gMapScripts_PokemonTower_1F @ 0x8163235
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.4byte NULL
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.2byte BGM_FRLG_POKEMON_TOWER
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.2byte 161
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.byte 0x8c, 0x00, 0x00, 0x08, 0x00, 0x05, 0x00, 0x02
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