move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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PowerPlant:: @ 834FC78
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.4byte PowerPlant_Layout @ 0x8318EC0
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.4byte gMapEvents_PowerPlant @ 0x83B285C
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.4byte gMapScripts_PowerPlant @ 0x8163764
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.4byte NULL
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.2byte BGM_FRLG_POKEMON_MANSION
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.2byte 168
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.byte 0x8e, 0x00, 0x00, 0x08, 0x00, 0x07, 0x00, 0x03
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