move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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RocketHideout_B4F:: @ 834F700
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.4byte RocketHideout_B4F_Layout @ 0x8306B98
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.4byte gMapEvents_RocketHideout_B4F @ 0x83AFC50
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.4byte gMapScripts_RocketHideout_B4F @ 0x81612E8
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.4byte NULL
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.2byte BGM_FRLG_ROCKET_HIDEOUT
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.2byte 131
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.byte 0x85, 0x00, 0x00, 0x08, 0x00, 0x07, 0xfc, 0x03
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