move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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Route2_House:: @ 835177C
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.4byte House2_Layout @ 0x82D5840
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.4byte gMapEvents_Route2_House @ 0x83BD3D8
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.4byte gMapScripts_Route2_House @ 0x816F5F8
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.4byte NULL
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.2byte BGM_FRLG_VIRIDIAN_CITY
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.2byte 7
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.byte 0x66, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00
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