move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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SevenIsland_TanobyRuins_WeepthChamber:: @ 83502B4
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.4byte SevenIsland_TanobyRuins_WeepthChamber_Layout @ 0x8346DC4
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.4byte gMapEvents_SevenIsland_TanobyRuins_WeepthChamber @ 0x83B46D0
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.4byte gMapScripts_SevenIsland_TanobyRuins_WeepthChamber @ 0x8164CEA
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.4byte NULL
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.2byte BGM_FRLG_TANOBY_RUINS
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.2byte 337
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.byte 0xbe, 0x00, 0x00, 0x04, 0x01, 0x07, 0x00, 0x02
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