move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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SixIsland_RuinValley:: @ 8350CC4
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.4byte SixIsland_RuinValley_Layout @ 0x83302D8
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.4byte gMapEvents_SixIsland_RuinValley @ 0x83B92A0
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.4byte gMapScripts_SixIsland_RuinValley @ 0x8168B53
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.4byte SixIsland_RuinValley_MapConnections @ 0x8352E7C
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.2byte BGM_FRLG_SEVII_ISLANDS
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.2byte 253
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.byte 0xa6, 0x00, 0x02, 0x03, 0x01, 0x06, 0x00, 0x00
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