move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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SixIsland_WaterPath:: @ 8350CA8
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.4byte SixIsland_WaterPath_Layout @ 0x832F3B4
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.4byte gMapEvents_SixIsland_WaterPath @ 0x83B90E0
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.4byte gMapScripts_SixIsland_WaterPath @ 0x8168B40
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.4byte SixIsland_WaterPath_MapConnections @ 0x8352E68
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.2byte BGM_FRLG_SEVII_ISLANDS
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.2byte 252
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.byte 0xa5, 0x00, 0x02, 0x03, 0x01, 0x06, 0x00, 0x00
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