move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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SixIsland_WaterPath_House1:: @ 8351FB0
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.4byte House4_Layout @ 0x82D6070
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.4byte gMapEvents_SixIsland_WaterPath_House1 @ 0x83BF334
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.4byte gMapScripts_SixIsland_WaterPath_House1 @ 0x817206C
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.4byte NULL
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.2byte BGM_FRLG_CERULEAN_CITY
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.2byte 13
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.byte 0xa5, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00
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