move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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SixIsland_WaterPath_House2:: @ 8351FCC
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.4byte House3_Layout @ 0x82D5CB8
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.4byte gMapEvents_SixIsland_WaterPath_House2 @ 0x83BF368
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.4byte gMapScripts_SixIsland_WaterPath_House2 @ 0x8172178
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.4byte NULL
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.2byte BGM_FRLG_CERULEAN_CITY
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.2byte 11
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.byte 0xa5, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00
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