move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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VermilionCity:: @ 83506A4
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.4byte VermilionCity_Layout @ 0x82E1534
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.4byte gMapEvents_VermilionCity @ 0x83B5648
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.4byte gMapScripts_VermilionCity @ 0x81668DC
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.4byte VermilionCity_MapConnections @ 0x835283C
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.2byte BGM_FRLG_VERMILION_CITY
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.2byte 83
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.byte 0x5d, 0x00, 0x02, 0x01, 0x01, 0x06, 0x00, 0x00
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