move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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VermilionCity_House3:: @ 83511CC
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.4byte House1_Layout @ 0x82D5754
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.4byte gMapEvents_VermilionCity_House3 @ 0x83BB068
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.4byte gMapScripts_VermilionCity_House3 @ 0x816BAA9
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.4byte NULL
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.2byte BGM_FRLG_VERMILION_CITY
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.2byte 6
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.byte 0x5d, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00
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