move headers and connections into map dirs
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@@ -0,0 +1,8 @@
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ViridianCity_House2:: @ 8350DF8
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.4byte ViridianCity_House2_Layout @ 0x8338D20
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.4byte gMapEvents_ViridianCity_House2 @ 0x83B9C10
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.4byte gMapScripts_ViridianCity_House2 @ 0x816A07C
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.4byte NULL
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.2byte BGM_FRLG_VIRIDIAN_CITY
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.2byte 266
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.byte 0x59, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00
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