Multiple changes
- BATTLESTRINGS_ID_ADDER ->BATTLESTRINGS_TABLE_START - Defines for battle windows - MAIL_NONE - MON_DATA_FILLER -> MON_DATA_UNUSED_RIBBONS - Usage of BattlePutTextOnWindow with masks - PlayCry1 -> PlayCry_Normal - BlendPalettes(0xFFFFFFFF -> BlendPalettes(PALETTES_ALL - FillPalette(0 -> FillPalette(RGB_BLACK
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@@ -1,8 +1,6 @@
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#ifndef GUARD_BATTLE_STRING_IDS_H
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#define GUARD_BATTLE_STRING_IDS_H
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#define BATTLESTRINGS_ID_ADDER 12 // all battlestrings have its ID + 12, because first 5 are reserved
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#define STRINGID_INTROMSG 0
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#define STRINGID_INTROSENDOUT 1
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#define STRINGID_RETURNMON 2
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@@ -389,4 +387,9 @@
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#define BATTLESTRINGS_COUNT 374
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// This is the string id that gBattleStringsTable starts with.
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// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,
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// and are instead handled explicitly by BufferStringBattle.
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#define BATTLESTRINGS_TABLE_START STRINGID_TRAINER1LOSETEXT
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#endif // GUARD_BATTLE_STRING_IDS_H
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