Multiple changes
- BATTLESTRINGS_ID_ADDER ->BATTLESTRINGS_TABLE_START - Defines for battle windows - MAIL_NONE - MON_DATA_FILLER -> MON_DATA_UNUSED_RIBBONS - Usage of BattlePutTextOnWindow with masks - PlayCry1 -> PlayCry_Normal - BlendPalettes(0xFFFFFFFF -> BlendPalettes(PALETTES_ALL - FillPalette(0 -> FillPalette(RGB_BLACK
This commit is contained in:
@@ -651,7 +651,7 @@ static void PrintOakText_ForPetesSake(void)
|
||||
break;
|
||||
case 2:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_ForPetesSake);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_OAK_OLD_MAN | B_TEXT_FLAG_NONE));
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
break;
|
||||
case 3:
|
||||
@@ -670,7 +670,7 @@ static void PrintOakText_ForPetesSake(void)
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_TheTrainerThat);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_OAK_OLD_MAN | B_TEXT_FLAG_NONE));
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
@@ -690,7 +690,7 @@ static void PrintOakText_ForPetesSake(void)
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_TryBattling);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_OAK_OLD_MAN | B_TEXT_FLAG_NONE));
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
@@ -774,7 +774,7 @@ static void PrintOakTextWithMainBgDarkened(const u8 *text, u8 delay)
|
||||
break;
|
||||
case 3:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(text);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_OAK_OLD_MAN | B_TEXT_FLAG_NONE));
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
break;
|
||||
case 4:
|
||||
@@ -842,7 +842,7 @@ static void PrintOakText_KeepAnEyeOnHP(void)
|
||||
break;
|
||||
case 3:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_KeepAnEyeOnHP);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_OAK_OLD_MAN | B_TEXT_FLAG_NONE));
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
break;
|
||||
case 4:
|
||||
@@ -1759,9 +1759,9 @@ static void OakOldManHandlePrintString(void)
|
||||
{
|
||||
BufferStringBattle(*stringId);
|
||||
if (BattleStringShouldBeColored(*stringId))
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_MSG | B_TEXT_FLAG_NPC_CONTEXT_FONT));
|
||||
else
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_MSG | B_TEXT_FLAG_NONE));
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
||||
{
|
||||
switch (*stringId)
|
||||
@@ -1815,8 +1815,8 @@ static void OakOldManHandleChooseAction(void)
|
||||
s32 i;
|
||||
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
||||
BattlePutTextOnWindow(gText_EmptyString3, 0);
|
||||
BattlePutTextOnWindow(gText_BattleMenu, 2);
|
||||
BattlePutTextOnWindow(gText_EmptyString3, (B_WIN_MSG | B_TEXT_FLAG_NONE));
|
||||
BattlePutTextOnWindow(gText_BattleMenu, (B_WIN_ACTION_MENU | B_TEXT_FLAG_NONE));
|
||||
for (i = 0; i < MAX_MON_MOVES; ++i)
|
||||
ActionSelectionDestroyCursorAt((u8)i);
|
||||
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
|
||||
@@ -1824,7 +1824,7 @@ static void OakOldManHandleChooseAction(void)
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
|
||||
else
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillOldManDo);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_ACTION_PROMPT | B_TEXT_FLAG_NONE));
|
||||
}
|
||||
|
||||
static void OakOldManHandleUnknownYesNoBox(void)
|
||||
@@ -2060,7 +2060,7 @@ static void OakOldManHandleFaintingCry(void)
|
||||
{
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
PlayCry1(species, 25);
|
||||
PlayCry_Normal(species, 25);
|
||||
OakOldManBufferExecCompleted();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user