Multiple changes
- BATTLESTRINGS_ID_ADDER ->BATTLESTRINGS_TABLE_START - Defines for battle windows - MAIL_NONE - MON_DATA_FILLER -> MON_DATA_UNUSED_RIBBONS - Usage of BattlePutTextOnWindow with masks - PlayCry1 -> PlayCry_Normal - BlendPalettes(0xFFFFFFFF -> BlendPalettes(PALETTES_ALL - FillPalette(0 -> FillPalette(RGB_BLACK
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@@ -1312,9 +1312,9 @@ static void OpponentHandlePrintString(void)
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stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
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BufferStringBattle(*stringId);
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if (BattleStringShouldBeColored(*stringId))
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BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
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BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_MSG | B_TEXT_FLAG_NPC_CONTEXT_FONT));
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else
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BattlePutTextOnWindow(gDisplayedStringBattle, 0);
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BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_MSG | B_TEXT_FLAG_NONE));
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if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
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{
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switch (*stringId)
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