Multiple changes
- BATTLESTRINGS_ID_ADDER ->BATTLESTRINGS_TABLE_START - Defines for battle windows - MAIL_NONE - MON_DATA_FILLER -> MON_DATA_UNUSED_RIBBONS - Usage of BattlePutTextOnWindow with masks - PlayCry1 -> PlayCry_Normal - BlendPalettes(0xFFFFFFFF -> BlendPalettes(PALETTES_ALL - FillPalette(0 -> FillPalette(RGB_BLACK
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@@ -674,7 +674,7 @@ static void SetTitleScreenScene_Cry(s16 * data)
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case 0:
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if (!gPaletteFade.active)
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{
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PlayCry1(TITLE_SPECIES, 0);
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PlayCry_Normal(TITLE_SPECIES, 0);
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ScheduleHideSlashSprite(data[6]);
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data[2] = 0;
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data[1]++;
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