through InitCurrentFlashLevelScanlineEffect
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@@ -33,5 +33,6 @@ void InstallCameraPanAheadCallback(void);
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void DrawDoorMetatileAt(int x, int y, const u16 *data);
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void move_tilemap_camera_to_upper_left_corner(void);
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void CameraUpdate(void);
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void FieldUpdateBgTilemapScroll(void);
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#endif //GUARD_FIELD_CAMERA_H
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@@ -10,6 +10,7 @@ void sub_807E3EC(void);
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void DoOutwardBarnDoorWipe(void);
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void Task_BarnDoorWipe(u8 taskId);
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void FieldCB_RushInjuredPokemonToCenter(void);
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void WriteFlashScanlineEffectBuffer(u8 flashLevel);
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extern const s32 gMaxFlashLevel;
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@@ -33,5 +33,6 @@ void IncrementResortGorgeousStepCounter(void);
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void IncrementBirthIslandRockStepCount(void);
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void ResetCyclingRoadChallengeData(void);
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void ResetFieldTasksArgs(void);
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bool8 UsedPokemonCenterWarp(void);
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#endif // GUARD_FIELD_SPECIALS_H
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@@ -39,5 +39,6 @@ void apply_map_tileset1_tileset2_palette(struct MapLayout const * mapLayout);
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void InitMap(void);
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void copy_map_tileset2_to_vram_2(const struct MapLayout * mapLayout);
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void apply_map_tileset2_palette(const struct MapLayout * mapLayout);
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void InitMapFromSavedGame(void);
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#endif //GUARD_FIELDMAP_H
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+3
-1
@@ -30,6 +30,8 @@ void ApplyNewEncryptionKeyToWord(u32 * word, u32 encryptionKey);
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void ApplyNewEncryptionKeyToHword(u16 * hword, u32 encryptionKey);
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void ClearContinueGameWarpStatus2(void);
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void SetContinueGameWarpStatusToDynamicWarp(void);
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void sub_804C1AC(void);
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void SetContinueGameWarpStatus(void);
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bool32 UseContinueGameWarp(void);
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void ClearContinueGameWarpStatus();
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#endif // GUARD_LOAD_SAVE_H
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