through InitCurrentFlashLevelScanlineEffect
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@@ -39,5 +39,6 @@ void apply_map_tileset1_tileset2_palette(struct MapLayout const * mapLayout);
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void InitMap(void);
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void copy_map_tileset2_to_vram_2(const struct MapLayout * mapLayout);
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void apply_map_tileset2_palette(const struct MapLayout * mapLayout);
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void InitMapFromSavedGame(void);
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#endif //GUARD_FIELDMAP_H
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