through InitCurrentFlashLevelScanlineEffect
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-1
@@ -30,6 +30,8 @@ void ApplyNewEncryptionKeyToWord(u32 * word, u32 encryptionKey);
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void ApplyNewEncryptionKeyToHword(u16 * hword, u32 encryptionKey);
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void ClearContinueGameWarpStatus2(void);
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void SetContinueGameWarpStatusToDynamicWarp(void);
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void sub_804C1AC(void);
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void SetContinueGameWarpStatus(void);
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bool32 UseContinueGameWarp(void);
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void ClearContinueGameWarpStatus();
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#endif // GUARD_LOAD_SAVE_H
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