through InitCurrentFlashLevelScanlineEffect
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+3
-3
@@ -127,17 +127,17 @@ void MoveSaveBlocks_ResetHeap(void)
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gSaveBlock2Ptr->encryptionKey = encryptionKey;
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}
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u32 sav2_x1_query_bit1(void)
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u32 UseContinueGameWarp(void)
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{
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return gSaveBlock2Ptr->specialSaveWarpFlags & CONTINUE_GAME_WARP;
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}
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void sav2_x9_clear_bit1(void)
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void ClearContinueGameWarpStatus(void)
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{
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gSaveBlock2Ptr->specialSaveWarpFlags &= ~CONTINUE_GAME_WARP;
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}
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void sub_804C1AC(void)
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void SetContinueGameWarpStatus(void)
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{
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gSaveBlock2Ptr->specialSaveWarpFlags |= CONTINUE_GAME_WARP;
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}
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