through InitCurrentFlashLevelScanlineEffect
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@@ -28,7 +28,7 @@ bool8 EnterHallOfFame(void)
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{
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SetGameStat(GAME_STAT_FIRST_HOF_PLAY_TIME, (gSaveBlock2Ptr->playTimeHours << 16) | (gSaveBlock2Ptr->playTimeMinutes << 8) | gSaveBlock2Ptr->playTimeSeconds);
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}
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sub_804C1AC();
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SetContinueGameWarpStatus();
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SetContinueGameWarpToHealLocation(SPAWN_PALLET_TOWN);
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gaveAtLeastOneRibbon = FALSE;
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for (i = 0, r7 = &ribbonState; i < PARTY_SIZE; i++)
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