Style fixes; attempt to match help_system NONMATCHING
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+16
-16
@@ -86,9 +86,9 @@ static bool8 MetatileAtCoordsIsWaterTile(s16 x, s16 y);
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static void HandleWarpArrowSpriteHideShow(struct ObjectEvent * playerObjEvent);
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static void StartStrengthAnim(u8 objectEventId, u8 direction);
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static void Task_BumpBoulder(u8 taskId);
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static bool8 do_boulder_init(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static bool8 do_boulder_dust(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static bool8 do_boulder_finish(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static bool8 DoBoulderInit(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static bool8 DoBoulderDust(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static bool8 DoBoulderFinish(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static void DoPlayerMatJump(void);
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static void DoPlayerAvatarSecretBaseMatJump(u8 taskId);
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static bool8 PlayerAvatar_DoSecretBaseMatJump(struct Task * task, struct ObjectEvent * playerObj);
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@@ -679,14 +679,14 @@ void SetPlayerAvatarTransitionFlags(u16 flags)
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}
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static void (*const sPlayerAvatarTransitionFuncs[])(struct ObjectEvent *) = {
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[PLAYER_AVATAR_STATE_NORMAL] = PlayerAvatarTransition_Normal,
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[PLAYER_AVATAR_STATE_MACH_BIKE] = PlayerAvatarTransition_Bike,
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[PLAYER_AVATAR_STATE_ACRO_BIKE] = PlayerAvatarTransition_Bike,
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[PLAYER_AVATAR_STATE_SURFING] = PlayerAvatarTransition_Surfing,
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[PLAYER_AVATAR_STATE_UNDERWATER] = PlayerAvatarTransition_Underwater,
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[PLAYER_AVATAR_STATE_NORMAL] = PlayerAvatarTransition_Normal,
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[PLAYER_AVATAR_STATE_MACH_BIKE] = PlayerAvatarTransition_Bike,
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[PLAYER_AVATAR_STATE_ACRO_BIKE] = PlayerAvatarTransition_Bike,
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[PLAYER_AVATAR_STATE_SURFING] = PlayerAvatarTransition_Surfing,
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[PLAYER_AVATAR_STATE_UNDERWATER] = PlayerAvatarTransition_Underwater,
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[PLAYER_AVATAR_STATE_CONTROLLABLE] = PlayerAvatarTransition_ReturnToField,
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[PLAYER_AVATAR_STATE_FORCED] = PlayerAvatarTransition_Dummy,
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[PLAYER_AVATAR_STATE_DASH] = PlayerAvatarTransition_Dummy
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[PLAYER_AVATAR_STATE_FORCED] = PlayerAvatarTransition_Dummy,
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[PLAYER_AVATAR_STATE_DASH] = PlayerAvatarTransition_Dummy
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};
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static void DoPlayerAvatarTransition(void)
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@@ -1385,9 +1385,9 @@ static void HandleWarpArrowSpriteHideShow(struct ObjectEvent *objectEvent)
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}
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static bool8 (*const sBoulderTaskSteps[])(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj) = {
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do_boulder_init,
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do_boulder_dust,
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do_boulder_finish
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DoBoulderInit,
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DoBoulderDust,
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DoBoulderFinish
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};
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static void StartStrengthAnim(u8 a, u8 b)
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@@ -1407,7 +1407,7 @@ static void Task_BumpBoulder(u8 taskId)
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;
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}
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static bool8 do_boulder_init(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
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static bool8 DoBoulderInit(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
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{
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ScriptContext2_Enable();
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gPlayerAvatar.preventStep = TRUE;
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@@ -1415,7 +1415,7 @@ static bool8 do_boulder_init(struct Task *task, struct ObjectEvent *playerObject
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return FALSE;
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}
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static bool8 do_boulder_dust(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
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static bool8 DoBoulderDust(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
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{
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if (!ObjectEventIsMovementOverridden(playerObject)
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&& !ObjectEventIsMovementOverridden(strengthObject))
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@@ -1435,7 +1435,7 @@ static bool8 do_boulder_dust(struct Task *task, struct ObjectEvent *playerObject
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return FALSE;
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}
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static bool8 do_boulder_finish(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
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static bool8 DoBoulderFinish(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
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{
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if (ObjectEventCheckHeldMovementStatus(playerObject)
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&& ObjectEventCheckHeldMovementStatus(strengthObject))
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