Move graphics.s through pokemon to src
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@@ -544,7 +544,7 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
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void LoadBattleBarGfx(u8 arg0)
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{
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LZDecompressWram(gFile_graphics_interface_hp_numbers, gMonSpritesGfxPtr->barFontGfx);
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LZDecompressWram(gInterfaceGfx_HPNumbers, gMonSpritesGfxPtr->barFontGfx);
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}
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bool8 BattleInitAllSprites(u8 *state, u8 *battlerId)
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