Move graphics.s through pokemon to src
This commit is contained in:
+2
-2
@@ -946,13 +946,13 @@ static void TradeAnimInit_LoadGfx(void)
|
||||
DeactivateAllTextPrinters();
|
||||
// Doing the graphics load...
|
||||
DecompressAndLoadBgGfxUsingHeap(0, gBattleTextboxTiles, 0, 0, 0);
|
||||
LZDecompressWram(gFile_graphics_interface_menu_map_tilemap, gDecompressionBuffer);
|
||||
LZDecompressWram(gBattleTextboxTilemap, gDecompressionBuffer);
|
||||
CopyToBgTilemapBuffer(0, gDecompressionBuffer, BG_SCREEN_SIZE, 0);
|
||||
LoadCompressedPalette(gBattleTextboxPalette, 0x000, 0x20);
|
||||
InitWindows(gUnknown_826D1BC);
|
||||
// ... and doing the same load again
|
||||
DecompressAndLoadBgGfxUsingHeap(0, gBattleTextboxTiles, 0, 0, 0);
|
||||
LZDecompressWram(gFile_graphics_interface_menu_map_tilemap, gDecompressionBuffer);
|
||||
LZDecompressWram(gBattleTextboxTilemap, gDecompressionBuffer);
|
||||
CopyToBgTilemapBuffer(0, gDecompressionBuffer, BG_SCREEN_SIZE, 0);
|
||||
LoadCompressedPalette(gBattleTextboxPalette, 0x000, 0x20);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user