Move graphics.s through pokemon to src

This commit is contained in:
GriffinR
2020-02-22 11:08:23 -05:00
parent e194cf83d2
commit f66d0dfce3
366 changed files with 3925 additions and 12408 deletions
+2 -2
View File
@@ -946,13 +946,13 @@ static void TradeAnimInit_LoadGfx(void)
DeactivateAllTextPrinters();
// Doing the graphics load...
DecompressAndLoadBgGfxUsingHeap(0, gBattleTextboxTiles, 0, 0, 0);
LZDecompressWram(gFile_graphics_interface_menu_map_tilemap, gDecompressionBuffer);
LZDecompressWram(gBattleTextboxTilemap, gDecompressionBuffer);
CopyToBgTilemapBuffer(0, gDecompressionBuffer, BG_SCREEN_SIZE, 0);
LoadCompressedPalette(gBattleTextboxPalette, 0x000, 0x20);
InitWindows(gUnknown_826D1BC);
// ... and doing the same load again
DecompressAndLoadBgGfxUsingHeap(0, gBattleTextboxTiles, 0, 0, 0);
LZDecompressWram(gFile_graphics_interface_menu_map_tilemap, gDecompressionBuffer);
LZDecompressWram(gBattleTextboxTilemap, gDecompressionBuffer);
CopyToBgTilemapBuffer(0, gDecompressionBuffer, BG_SCREEN_SIZE, 0);
LoadCompressedPalette(gBattleTextboxPalette, 0x000, 0x20);
}