Label tilesets and remaining layouts
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@@ -1,14 +1,14 @@
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#ifndef GUARD_METATILE_LABELS_H
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#define GUARD_METATILE_LABELS_H
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// General
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// gTileset_General
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#define METATILE_General_CalmWater 0x12B
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// PokeMart
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#define METATILE_Shop_CounterMid_Top 0x2BF
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#define METATILE_Shop_CounterMid_Bottom 0x2C0
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// gTileset_Mart
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#define METATILE_Mart_CounterMid_Top 0x2BF
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#define METATILE_Mart_CounterMid_Bottom 0x2C0
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// Vermilion Gym
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// gTileset_VermilionGym
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#define METATILE_VermilionGym_Floor 0x281
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#define METATILE_VermilionGym_Beam_MidTop 0x285
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#define METATILE_VermilionGym_Beam_MidBottom 0x28D
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@@ -39,7 +39,7 @@
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#define METATILE_VermilionGym_Beam_Node_BottomRight_Edge_HalfOn 0x2C6
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#define METATILE_VermilionGym_Beam_Node_BottomRight_HalfOn 0x2C7
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// Pokemon Mansion
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// gTileset_PokemonMansion
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#define METATILE_PokemonMansion_Floor 0x284
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#define METATILE_PokemonMansion_Floor_ShadeFull 0x285
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#define METATILE_PokemonMansion_BasementFloor 0x286
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@@ -72,7 +72,7 @@
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#define METATILE_PokemonMansion_Statue_RedEyes_Shade 0x34E
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#define METATILE_PokemonMansion_Statue_RedEyes_Basement 0x34F
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// Cinnabar Gym
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// gTileset_CinnabarGym
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#define METATILE_CinnabarGym_Floor 0x281
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#define METATILE_CinnabarGym_Floor_ShadeDiagonal 0x282
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#define METATILE_CinnabarGym_Floor_ShadeFull 0x289
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@@ -82,7 +82,7 @@
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#define METATILE_CinnabarGym_Floor_WallLeftEdge 0x2CF
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#define METATILE_CinnabarGym_Wall_RetractedBarrier 0x2D1
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// gTileset_82D504C. Below metatile probably needs generic name
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// gTileset_MtEmber
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#define METATILE_MtEmber_CaveEntrance 0x346
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