finished hof_pc
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#include "global.h"
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#include "hall_of_fame.h"
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#include "palette.h"
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#include "overworld.h"
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#include "script.h"
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#include "script_menu.h"
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#include "task.h"
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#include "hall_of_fame.h"
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#include "bg.h"
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#include "window.h"
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static void ReshowPCMenuAfterHallOfFamePC(void);
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static void Task_WaitForPaletteFade(u8 taskId);
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static void Task_WaitFadeAndSetCallback(u8 taskId)
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{
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if (!gPaletteFade.active)
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{
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FreeAllWindowBuffers();
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ResetBgsAndClearDma3BusyFlags(0);
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DestroyTask(taskId);
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SetMainCallback2(sub_80F2978);
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}
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}
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void HallOfFamePCBeginFade(void)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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ScriptContext2_Enable();
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CreateTask(Task_WaitFadeAndSetCallback, 0);
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}
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void ReturnFromHallOfFamePC(void)
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{
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SetMainCallback2(CB2_ReturnToField);
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gFieldCallback = ReshowPCMenuAfterHallOfFamePC;
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}
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static void ReshowPCMenuAfterHallOfFamePC(void)
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{
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ScriptContext2_Enable();
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Overworld_PlaySpecialMapMusic();
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ScrSpecial_CreatePCMenu();
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ScriptMenu_DisplayPCStartupPrompt();
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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CreateTask(Task_WaitForPaletteFade, 10);
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}
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static void Task_WaitForPaletteFade(u8 taskId)
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{
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if (!gPaletteFade.active)
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DestroyTask(taskId);
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}
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