sync documentation of CountAliveMonsInBattle()
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+8
-7
@@ -540,11 +540,6 @@ extern const u16 *const gLevelUpLearnsets[];
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extern const u8 gFacilityClassToPicIndex[];
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extern const u8 gFacilityClassToTrainerClass[];
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u8 CountAliveMons(u8 caseId);
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#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
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#define BATTLE_ALIVE_ATK_SIDE 1
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#define BATTLE_ALIVE_DEF_SIDE 2
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void ZeroBoxMonData(struct BoxPokemon *boxMon);
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void ZeroMonData(struct Pokemon *mon);
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void ZeroPlayerPartyMons(void);
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@@ -568,8 +563,14 @@ void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot);
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u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove);
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void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
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s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 battlerIdAtk, u8 battlerIdDef);
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u8 CountAliveMons(u8 a1);
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u8 GetDefaultMoveTarget(u8 a1);
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#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
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#define BATTLE_ALIVE_ATK_SIDE 1
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#define BATTLE_ALIVE_DEF_SIDE 2
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u8 CountAliveMonsInBattle(u8 caseId);
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u8 GetDefaultMoveTarget(u8 battlerId);
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u8 GetMonGender(struct Pokemon *mon);
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u8 GetBoxMonGender(struct BoxPokemon *boxMon);
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u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
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