Document intro functions
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@@ -80,8 +80,7 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
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switch (sprite->data[0])
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{
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case 0:
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// some sort of affine transform; x transform disabled
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obj_pos2_update_enable(sprite, 0x800, 0x1A);
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SetSpriteMatrixAnchor(sprite, NO_ANCHOR, 26);
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sprite->data[0]++;
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// fallthrough
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case 1:
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