Document intro functions
This commit is contained in:
@@ -552,6 +552,7 @@
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#define WININ_WIN0_BG_ALL (WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3)
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#define WININ_WIN0_BG_ALL (WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3)
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#define WININ_WIN0_OBJ (1 << 4)
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#define WININ_WIN0_OBJ (1 << 4)
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#define WININ_WIN0_CLR (1 << 5)
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#define WININ_WIN0_CLR (1 << 5)
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#define WININ_WIN0_ALL (WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR)
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#define WININ_WIN1_BG0 (1 << 8)
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#define WININ_WIN1_BG0 (1 << 8)
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#define WININ_WIN1_BG1 (1 << 9)
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#define WININ_WIN1_BG1 (1 << 9)
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#define WININ_WIN1_BG2 (1 << 10)
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#define WININ_WIN1_BG2 (1 << 10)
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@@ -559,6 +560,7 @@
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#define WININ_WIN1_BG_ALL (WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_BG3)
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#define WININ_WIN1_BG_ALL (WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_BG3)
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#define WININ_WIN1_OBJ (1 << 12)
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#define WININ_WIN1_OBJ (1 << 12)
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#define WININ_WIN1_CLR (1 << 13)
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#define WININ_WIN1_CLR (1 << 13)
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#define WININ_WIN1_ALL (WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR)
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#define WINOUT_WIN01_BG0 (1 << 0)
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#define WINOUT_WIN01_BG0 (1 << 0)
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#define WINOUT_WIN01_BG1 (1 << 1)
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#define WINOUT_WIN01_BG1 (1 << 1)
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@@ -567,6 +569,7 @@
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#define WINOUT_WIN01_BG_ALL (WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3)
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#define WINOUT_WIN01_BG_ALL (WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3)
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#define WINOUT_WIN01_OBJ (1 << 4)
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#define WINOUT_WIN01_OBJ (1 << 4)
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#define WINOUT_WIN01_CLR (1 << 5)
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#define WINOUT_WIN01_CLR (1 << 5)
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#define WINOUT_WIN01_ALL (WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR)
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#define WINOUT_WINOBJ_BG0 (1 << 8)
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#define WINOUT_WINOBJ_BG0 (1 << 8)
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#define WINOUT_WINOBJ_BG1 (1 << 9)
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#define WINOUT_WINOBJ_BG1 (1 << 9)
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#define WINOUT_WINOBJ_BG2 (1 << 10)
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#define WINOUT_WINOBJ_BG2 (1 << 10)
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@@ -574,6 +577,7 @@
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#define WINOUT_WINOBJ_BG_ALL (WINOUT_WINOBJ_BG0 | WINOUT_WINOBJ_BG1 | WINOUT_WINOBJ_BG2 | WINOUT_WINOBJ_BG3)
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#define WINOUT_WINOBJ_BG_ALL (WINOUT_WINOBJ_BG0 | WINOUT_WINOBJ_BG1 | WINOUT_WINOBJ_BG2 | WINOUT_WINOBJ_BG3)
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#define WINOUT_WINOBJ_OBJ (1 << 12)
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#define WINOUT_WINOBJ_OBJ (1 << 12)
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#define WINOUT_WINOBJ_CLR (1 << 13)
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#define WINOUT_WINOBJ_CLR (1 << 13)
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#define WINOUT_WINOBJ_ALL (WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR)
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#define WIN_RANGE(a, b) (((a) << 8) | (b))
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#define WIN_RANGE(a, b) (((a) << 8) | (b))
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#define WIN_RANGE2(a, b) ((b) | ((a) << 8))
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#define WIN_RANGE2(a, b) ((b) | ((a) << 8))
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@@ -584,8 +588,10 @@
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#define BLDCNT_TGT1_BG1 (1 << 1)
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#define BLDCNT_TGT1_BG1 (1 << 1)
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#define BLDCNT_TGT1_BG2 (1 << 2)
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#define BLDCNT_TGT1_BG2 (1 << 2)
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#define BLDCNT_TGT1_BG3 (1 << 3)
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#define BLDCNT_TGT1_BG3 (1 << 3)
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#define BLDCNT_TGT1_BG_ALL (BLDCNT_TGT1_BG0 | BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3)
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#define BLDCNT_TGT1_OBJ (1 << 4)
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#define BLDCNT_TGT1_OBJ (1 << 4)
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#define BLDCNT_TGT1_BD (1 << 5)
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#define BLDCNT_TGT1_BD (1 << 5)
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#define BLDCNT_TGT1_ALL (BLDCNT_TGT1_BG_ALL | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD)
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// Bits 6-7 select the special effect
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// Bits 6-7 select the special effect
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#define BLDCNT_EFFECT_NONE (0 << 6) // no special effect
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#define BLDCNT_EFFECT_NONE (0 << 6) // no special effect
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#define BLDCNT_EFFECT_BLEND (1 << 6) // 1st+2nd targets mixed (controlled by BLDALPHA)
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#define BLDCNT_EFFECT_BLEND (1 << 6) // 1st+2nd targets mixed (controlled by BLDALPHA)
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@@ -596,9 +602,10 @@
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#define BLDCNT_TGT2_BG1 (1 << 9)
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#define BLDCNT_TGT2_BG1 (1 << 9)
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#define BLDCNT_TGT2_BG2 (1 << 10)
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#define BLDCNT_TGT2_BG2 (1 << 10)
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#define BLDCNT_TGT2_BG3 (1 << 11)
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#define BLDCNT_TGT2_BG3 (1 << 11)
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#define BLDCNT_TGT2_BG_ALL (BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3)
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#define BLDCNT_TGT2_OBJ (1 << 12)
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#define BLDCNT_TGT2_OBJ (1 << 12)
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#define BLDCNT_TGT2_BD (1 << 13)
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#define BLDCNT_TGT2_BD (1 << 13)
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#define BLDCNT_TGT2_ALL (BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD)
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#define BLDCNT_TGT2_ALL (BLDCNT_TGT2_BG_ALL | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD)
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// BLDALPHA
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// BLDALPHA
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#define BLDALPHA_BLEND(target1, target2) (((target2) << 8) | (target1))
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#define BLDALPHA_BLEND(target1, target2) (((target2) << 8) | (target1))
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+5
-2
@@ -7,6 +7,9 @@
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#define SPRITE_NONE 0xFF
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#define SPRITE_NONE 0xFF
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#define TAG_NONE 0xFFFF
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#define TAG_NONE 0xFFFF
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// Given to SetSpriteMatrixAnchor to skip anchoring one of the coords.
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#define NO_ANCHOR 0x800
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struct SpriteSheet
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struct SpriteSheet
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{
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{
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const void *data; // Raw uncompressed pixel data
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const void *data; // Raw uncompressed pixel data
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@@ -228,7 +231,7 @@ struct Sprite
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u16 animEnded:1; //0x10
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u16 animEnded:1; //0x10
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u16 affineAnimEnded:1; //0x20
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u16 affineAnimEnded:1; //0x20
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u16 usingSheet:1; //0x40
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u16 usingSheet:1; //0x40
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u16 flags_f:1; //0x80
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u16 anchored:1; //0x80
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/*0x40*/ u16 sheetTileStart;
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/*0x40*/ u16 sheetTileStart;
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@@ -316,6 +319,6 @@ void ClearSpriteCopyRequests(void);
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void ResetAffineAnimData(void);
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void ResetAffineAnimData(void);
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void FreeSpriteTilesIfNotUsingSheet(struct Sprite *sprite);
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void FreeSpriteTilesIfNotUsingSheet(struct Sprite *sprite);
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s16 AllocSpriteTiles(u16 tileCount);
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s16 AllocSpriteTiles(u16 tileCount);
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void obj_pos2_update_enable(struct Sprite* sprite, s16 xmod, s16 ymod);
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void SetSpriteMatrixAnchor(struct Sprite* sprite, s16 xmod, s16 ymod);
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#endif //GUARD_SPRITE_H
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#endif //GUARD_SPRITE_H
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@@ -600,58 +600,58 @@ u32 ChangeBgX(u8 bg, u32 value, u8 op)
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switch (op)
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switch (op)
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{
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{
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case 0:
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case BG_COORD_SET:
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default:
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default:
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sGpuBgConfigs2[bg].bg_x = value;
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sGpuBgConfigs2[bg].bg_x = value;
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break;
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break;
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case 1:
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case BG_COORD_ADD:
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sGpuBgConfigs2[bg].bg_x += value;
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sGpuBgConfigs2[bg].bg_x += value;
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break;
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break;
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case 2:
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case BG_COORD_SUB:
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sGpuBgConfigs2[bg].bg_x -= value;
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sGpuBgConfigs2[bg].bg_x -= value;
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break;
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break;
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}
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}
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mode = GetBgMode();
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mode = GetBgMode();
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switch (bg)
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switch (bg)
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{
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{
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case 0:
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case 0:
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temp1 = sGpuBgConfigs2[0].bg_x >> 0x8;
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temp1 = sGpuBgConfigs2[0].bg_x >> 0x8;
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SetGpuReg(REG_OFFSET_BG0HOFS, temp1);
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SetGpuReg(REG_OFFSET_BG0HOFS, temp1);
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break;
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break;
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case 1:
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case 1:
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temp1 = sGpuBgConfigs2[1].bg_x >> 0x8;
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temp1 = sGpuBgConfigs2[1].bg_x >> 0x8;
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SetGpuReg(REG_OFFSET_BG1HOFS, temp1);
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SetGpuReg(REG_OFFSET_BG1HOFS, temp1);
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break;
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break;
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case 2:
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case 2:
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if (mode == 0)
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if (mode == 0)
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{
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{
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temp1 = sGpuBgConfigs2[2].bg_x >> 0x8;
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temp1 = sGpuBgConfigs2[2].bg_x >> 0x8;
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SetGpuReg(REG_OFFSET_BG2HOFS, temp1);
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SetGpuReg(REG_OFFSET_BG2HOFS, temp1);
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}
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}
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else
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else
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{
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{
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temp1 = sGpuBgConfigs2[2].bg_x >> 0x10;
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temp1 = sGpuBgConfigs2[2].bg_x >> 0x10;
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temp2 = sGpuBgConfigs2[2].bg_x & 0xFFFF;
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temp2 = sGpuBgConfigs2[2].bg_x & 0xFFFF;
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SetGpuReg(REG_OFFSET_BG2X_H, temp1);
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SetGpuReg(REG_OFFSET_BG2X_H, temp1);
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SetGpuReg(REG_OFFSET_BG2X_L, temp2);
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SetGpuReg(REG_OFFSET_BG2X_L, temp2);
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}
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}
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break;
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break;
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case 3:
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case 3:
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if (mode == 0)
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if (mode == 0)
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{
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{
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temp1 = sGpuBgConfigs2[3].bg_x >> 0x8;
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temp1 = sGpuBgConfigs2[3].bg_x >> 0x8;
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SetGpuReg(REG_OFFSET_BG3HOFS, temp1);
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SetGpuReg(REG_OFFSET_BG3HOFS, temp1);
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}
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}
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else if (mode == 2)
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else if (mode == 2)
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{
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{
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temp1 = sGpuBgConfigs2[3].bg_x >> 0x10;
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temp1 = sGpuBgConfigs2[3].bg_x >> 0x10;
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temp2 = sGpuBgConfigs2[3].bg_x & 0xFFFF;
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temp2 = sGpuBgConfigs2[3].bg_x & 0xFFFF;
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SetGpuReg(REG_OFFSET_BG3X_H, temp1);
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SetGpuReg(REG_OFFSET_BG3X_H, temp1);
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SetGpuReg(REG_OFFSET_BG3X_L, temp2);
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SetGpuReg(REG_OFFSET_BG3X_L, temp2);
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}
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}
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break;
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break;
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}
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}
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return sGpuBgConfigs2[bg].bg_x;
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return sGpuBgConfigs2[bg].bg_x;
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@@ -679,58 +679,58 @@ u32 ChangeBgY(u8 bg, u32 value, u8 op)
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switch (op)
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switch (op)
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{
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{
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case 0:
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case BG_COORD_SET:
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default:
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default:
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sGpuBgConfigs2[bg].bg_y = value;
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sGpuBgConfigs2[bg].bg_y = value;
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break;
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break;
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case 1:
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case BG_COORD_ADD:
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sGpuBgConfigs2[bg].bg_y += value;
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sGpuBgConfigs2[bg].bg_y += value;
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break;
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break;
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case 2:
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case BG_COORD_SUB:
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sGpuBgConfigs2[bg].bg_y -= value;
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sGpuBgConfigs2[bg].bg_y -= value;
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break;
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break;
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}
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}
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mode = GetBgMode();
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mode = GetBgMode();
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switch (bg)
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switch (bg)
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{
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{
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case 0:
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case 0:
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temp1 = sGpuBgConfigs2[0].bg_y >> 0x8;
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temp1 = sGpuBgConfigs2[0].bg_y >> 0x8;
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SetGpuReg(REG_OFFSET_BG0VOFS, temp1);
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SetGpuReg(REG_OFFSET_BG0VOFS, temp1);
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break;
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break;
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case 1:
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case 1:
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temp1 = sGpuBgConfigs2[1].bg_y >> 0x8;
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temp1 = sGpuBgConfigs2[1].bg_y >> 0x8;
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SetGpuReg(REG_OFFSET_BG1VOFS, temp1);
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SetGpuReg(REG_OFFSET_BG1VOFS, temp1);
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break;
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break;
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case 2:
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case 2:
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if (mode == 0)
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if (mode == 0)
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{
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{
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temp1 = sGpuBgConfigs2[2].bg_y >> 0x8;
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temp1 = sGpuBgConfigs2[2].bg_y >> 0x8;
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SetGpuReg(REG_OFFSET_BG2VOFS, temp1);
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SetGpuReg(REG_OFFSET_BG2VOFS, temp1);
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}
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}
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else
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else
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{
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{
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temp1 = sGpuBgConfigs2[2].bg_y >> 0x10;
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temp1 = sGpuBgConfigs2[2].bg_y >> 0x10;
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temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF;
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temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF;
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SetGpuReg(REG_OFFSET_BG2Y_H, temp1);
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SetGpuReg(REG_OFFSET_BG2Y_H, temp1);
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SetGpuReg(REG_OFFSET_BG2Y_L, temp2);
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SetGpuReg(REG_OFFSET_BG2Y_L, temp2);
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}
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}
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break;
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break;
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case 3:
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case 3:
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if (mode == 0)
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if (mode == 0)
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{
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{
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temp1 = sGpuBgConfigs2[3].bg_y >> 0x8;
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temp1 = sGpuBgConfigs2[3].bg_y >> 0x8;
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SetGpuReg(REG_OFFSET_BG3VOFS, temp1);
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SetGpuReg(REG_OFFSET_BG3VOFS, temp1);
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}
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}
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else if (mode == 2)
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else if (mode == 2)
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{
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{
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temp1 = sGpuBgConfigs2[3].bg_y >> 0x10;
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temp1 = sGpuBgConfigs2[3].bg_y >> 0x10;
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temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF;
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temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF;
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SetGpuReg(REG_OFFSET_BG3Y_H, temp1);
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SetGpuReg(REG_OFFSET_BG3Y_H, temp1);
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SetGpuReg(REG_OFFSET_BG3Y_L, temp2);
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SetGpuReg(REG_OFFSET_BG3Y_L, temp2);
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}
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}
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break;
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break;
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}
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}
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return sGpuBgConfigs2[bg].bg_y;
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return sGpuBgConfigs2[bg].bg_y;
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+1041
-771
File diff suppressed because it is too large
Load Diff
@@ -80,8 +80,7 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
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switch (sprite->data[0])
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switch (sprite->data[0])
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{
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{
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case 0:
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case 0:
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// some sort of affine transform; x transform disabled
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SetSpriteMatrixAnchor(sprite, NO_ANCHOR, 26);
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obj_pos2_update_enable(sprite, 0x800, 0x1A);
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sprite->data[0]++;
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sprite->data[0]++;
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// fallthrough
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// fallthrough
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case 1:
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case 1:
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+21
-48
@@ -5,6 +5,9 @@
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#define OAM_MATRIX_COUNT 32
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#define OAM_MATRIX_COUNT 32
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#define sAnchorX data[6]
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#define sAnchorY data[7]
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#define SET_SPRITE_TILE_RANGE(index, start, count) \
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#define SET_SPRITE_TILE_RANGE(index, start, count) \
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{ \
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{ \
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sSpriteTileRanges[index * 2] = start; \
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sSpriteTileRanges[index * 2] = start; \
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@@ -83,7 +86,7 @@ static void ApplyAffineAnimFrame(u8 matrixNum, struct AffineAnimFrameCmd *frameC
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static u8 IndexOfSpriteTileTag(u16 tag);
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static u8 IndexOfSpriteTileTag(u16 tag);
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static void AllocSpriteTileRange(u16 tag, u16 start, u16 count);
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static void AllocSpriteTileRange(u16 tag, u16 start, u16 count);
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static void DoLoadSpritePalette(const u16 *src, u16 paletteOffset);
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static void DoLoadSpritePalette(const u16 *src, u16 paletteOffset);
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static void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2);
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static void UpdateSpriteMatrixAnchorPos(struct Sprite* sprite, s32 a1, s32 a2);
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typedef void (*AnimFunc)(struct Sprite *);
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typedef void (*AnimFunc)(struct Sprite *);
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typedef void (*AnimCmdFunc)(struct Sprite *);
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typedef void (*AnimCmdFunc)(struct Sprite *);
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@@ -161,41 +164,11 @@ static const struct Sprite sDummySprite =
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{
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{
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.oam = DUMMY_OAM_DATA,
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.oam = DUMMY_OAM_DATA,
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.anims = gDummySpriteAnimTable,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
.template = &gDummySpriteTemplate,
|
.template = &gDummySpriteTemplate,
|
||||||
.subspriteTables = NULL,
|
|
||||||
.callback = SpriteCallbackDummy,
|
.callback = SpriteCallbackDummy,
|
||||||
.x = 304, .y = 160,
|
.x = DISPLAY_WIDTH + 64,
|
||||||
.x2 = 0, .y2 = 0,
|
.y = DISPLAY_HEIGHT,
|
||||||
.centerToCornerVecX = 0,
|
|
||||||
.centerToCornerVecY = 0,
|
|
||||||
.animNum = 0,
|
|
||||||
.animCmdIndex = 0,
|
|
||||||
.animDelayCounter = 0,
|
|
||||||
.animPaused = 0,
|
|
||||||
.affineAnimPaused = 0,
|
|
||||||
.animLoopCounter = 0,
|
|
||||||
.data = {0, 0, 0, 0, 0, 0, 0},
|
|
||||||
.inUse = 0,
|
|
||||||
.coordOffsetEnabled = 0,
|
|
||||||
.invisible = 0,
|
|
||||||
.flags_3 = 0,
|
|
||||||
.flags_4 = 0,
|
|
||||||
.flags_5 = 0,
|
|
||||||
.flags_6 = 0,
|
|
||||||
.flags_7 = 0,
|
|
||||||
.hFlip = 0,
|
|
||||||
.vFlip = 0,
|
|
||||||
.animBeginning = 0,
|
|
||||||
.affineAnimBeginning = 0,
|
|
||||||
.animEnded = 0,
|
|
||||||
.affineAnimEnded = 0,
|
|
||||||
.usingSheet = 0,
|
|
||||||
.flags_f = 0,
|
|
||||||
.sheetTileStart = 0,
|
|
||||||
.subspriteTableNum = 0,
|
|
||||||
.subspriteMode = 0,
|
|
||||||
.subpriority = 0xFF
|
.subpriority = 0xFF
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -212,7 +185,7 @@ const union AffineAnimCmd * const gDummySpriteAffineAnimTable[] = { &sDummyAffin
|
|||||||
const struct SpriteTemplate gDummySpriteTemplate =
|
const struct SpriteTemplate gDummySpriteTemplate =
|
||||||
{
|
{
|
||||||
.tileTag = 0,
|
.tileTag = 0,
|
||||||
.paletteTag = 0xFFFF,
|
.paletteTag = TAG_NONE,
|
||||||
.oam = &gDummyOamData,
|
.oam = &gDummyOamData,
|
||||||
.anims = gDummySpriteAnimTable,
|
.anims = gDummySpriteAnimTable,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
@@ -1099,8 +1072,8 @@ void BeginAffineAnim(struct Sprite *sprite)
|
|||||||
sprite->affineAnimEnded = FALSE;
|
sprite->affineAnimEnded = FALSE;
|
||||||
ApplyAffineAnimFrame(matrixNum, &frameCmd);
|
ApplyAffineAnimFrame(matrixNum, &frameCmd);
|
||||||
sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration;
|
sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration;
|
||||||
if (sprite->flags_f)
|
if (sprite->anchored)
|
||||||
obj_update_pos2(sprite, sprite->data[6], sprite->data[7]);
|
UpdateSpriteMatrixAnchorPos(sprite, sprite->sAnchorX, sprite->sAnchorY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1125,8 +1098,8 @@ void ContinueAffineAnim(struct Sprite *sprite)
|
|||||||
funcIndex = type - 32765;
|
funcIndex = type - 32765;
|
||||||
sAffineAnimCmdFuncs[funcIndex](matrixNum, sprite);
|
sAffineAnimCmdFuncs[funcIndex](matrixNum, sprite);
|
||||||
}
|
}
|
||||||
if (sprite->flags_f)
|
if (sprite->anchored)
|
||||||
obj_update_pos2(sprite, sprite->data[6], sprite->data[7]);
|
UpdateSpriteMatrixAnchorPos(sprite, sprite->sAnchorX, sprite->sAnchorY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1220,14 +1193,14 @@ u8 GetSpriteMatrixNum(struct Sprite *sprite)
|
|||||||
return matrixNum;
|
return matrixNum;
|
||||||
}
|
}
|
||||||
|
|
||||||
void obj_pos2_update_enable(struct Sprite* sprite, s16 xmod, s16 ymod)
|
void SetSpriteMatrixAnchor(struct Sprite* sprite, s16 x, s16 y)
|
||||||
{
|
{
|
||||||
sprite->data[6] = xmod;
|
sprite->sAnchorX = x;
|
||||||
sprite->data[7] = ymod;
|
sprite->sAnchorY = y;
|
||||||
sprite->flags_f = 1;
|
sprite->anchored = TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static s32 affine_get_new_pos2(s32 baseDim, s32 xformed, s32 modifier)
|
static s32 GetAnchorCoord(s32 baseDim, s32 xformed, s32 modifier)
|
||||||
{
|
{
|
||||||
s32 subResult, shiftResult;
|
s32 subResult, shiftResult;
|
||||||
|
|
||||||
@@ -1239,24 +1212,24 @@ static s32 affine_get_new_pos2(s32 baseDim, s32 xformed, s32 modifier)
|
|||||||
return modifier - ((u32)(modifier * xformed) / (u32)(baseDim) + shiftResult);
|
return modifier - ((u32)(modifier * xformed) / (u32)(baseDim) + shiftResult);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void obj_update_pos2(struct Sprite *sprite, s32 xmod, s32 ymod)
|
static void UpdateSpriteMatrixAnchorPos(struct Sprite *sprite, s32 x, s32 y)
|
||||||
{
|
{
|
||||||
s32 dim, baseDim, xFormed;
|
s32 dim, baseDim, xFormed;
|
||||||
|
|
||||||
u32 matrixNum = sprite->oam.matrixNum;
|
u32 matrixNum = sprite->oam.matrixNum;
|
||||||
if (xmod != 0x800)
|
if (x != NO_ANCHOR)
|
||||||
{
|
{
|
||||||
dim = sOamDimensionsCopy[sprite->oam.shape][sprite->oam.size][0];
|
dim = sOamDimensionsCopy[sprite->oam.shape][sprite->oam.size][0];
|
||||||
baseDim = dim << 8;
|
baseDim = dim << 8;
|
||||||
xFormed = (dim << 16) / gOamMatrices[matrixNum].a;
|
xFormed = (dim << 16) / gOamMatrices[matrixNum].a;
|
||||||
sprite->x2 = affine_get_new_pos2(baseDim, xFormed, xmod);
|
sprite->x2 = GetAnchorCoord(baseDim, xFormed, x);
|
||||||
}
|
}
|
||||||
if (ymod != 0x800)
|
if (y != NO_ANCHOR)
|
||||||
{
|
{
|
||||||
dim = sOamDimensionsCopy[sprite->oam.shape][sprite->oam.size][1];
|
dim = sOamDimensionsCopy[sprite->oam.shape][sprite->oam.size][1];
|
||||||
baseDim = dim << 8;
|
baseDim = dim << 8;
|
||||||
xFormed = (dim << 16) / gOamMatrices[matrixNum].d;
|
xFormed = (dim << 16) / gOamMatrices[matrixNum].d;
|
||||||
sprite->y2 = affine_get_new_pos2(baseDim, xFormed, ymod);
|
sprite->y2 = GetAnchorCoord(baseDim, xFormed, y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user