final pass at unifying on object event

This commit is contained in:
garak
2019-12-17 20:16:40 -05:00
parent ddaa88390e
commit fabe354c01
11 changed files with 94 additions and 94 deletions
+26 -26
View File
@@ -56,25 +56,25 @@ void sub_8150498(u8 a0)
static void sub_81504A8(void)
{
struct ObjectEvent *mapObject = &gObjectEvents[gPlayerAvatar.mapObjectId];
sub_81507BC(mapObject, sub_805C808(0));
ObjectEventTurn(mapObject, mapObject->placeholder18);
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sub_81507BC(objectEvent, sub_805C808(0));
ObjectEventTurn(objectEvent, objectEvent->placeholder18);
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT);
}
static void sub_81504E8(void)
{
struct ObjectEvent *mapObject = &gObjectEvents[gPlayerAvatar.mapObjectId];
sub_81507BC(mapObject, sub_805C808(1));
ObjectEventTurn(mapObject, mapObject->placeholder18);
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sub_81507BC(objectEvent, sub_805C808(1));
ObjectEventTurn(objectEvent, objectEvent->placeholder18);
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_MACH_BIKE);
sub_80BD620(0, 0);
}
static void sub_8150530(void)
{
struct ObjectEvent *mapObject = &gObjectEvents[gPlayerAvatar.mapObjectId];
struct Sprite *sprite = &gSprites[mapObject->spriteId];
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[objectEvent->spriteId];
if (gUnknown_3005E88 == 1 || gUnknown_3005E88 == 3)
{
@@ -86,23 +86,23 @@ static void sub_8150530(void)
}
else
{
sub_81507BC(mapObject, sub_805C808(4));
StartSpriteAnim(sprite, sub_80634F0(mapObject->facingDirection));
sub_81507BC(objectEvent, sub_805C808(4));
StartSpriteAnim(sprite, sub_80634F0(objectEvent->facingDirection));
}
}
static void sub_81505C4(u8 taskId)
{
struct ObjectEvent *mapObject = &gObjectEvents[gPlayerAvatar.mapObjectId];
struct Sprite *sprite = &gSprites[mapObject->spriteId];
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[objectEvent->spriteId];
switch (gTasks[taskId].data[0])
{
case 0:
ObjectEventClearAnimIfSpecialAnimActive(mapObject);
mapObject->mapobj_bit_11 = TRUE;
sub_81507BC(mapObject, sub_805C808(4));
StartSpriteAnim(sprite, sub_80634F0(mapObject->facingDirection));
ObjectEventClearAnimIfSpecialAnimActive(objectEvent);
objectEvent->mapobj_bit_11 = TRUE;
sub_81507BC(objectEvent, sub_805C808(4));
StartSpriteAnim(sprite, sub_80634F0(objectEvent->facingDirection));
gTasks[taskId].data[0]++;
gTasks[taskId].data[1] = 0;
break;
@@ -122,10 +122,10 @@ static void sub_81505C4(u8 taskId)
if (sprite->animEnded)
{
if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING))
sub_81507BC(mapObject, sub_805C808(0));
sub_81507BC(objectEvent, sub_805C808(0));
else
sub_81507BC(mapObject, sub_805C808(2));
ObjectEventTurn(mapObject, mapObject->placeholder18);
sub_81507BC(objectEvent, sub_805C808(2));
ObjectEventTurn(objectEvent, objectEvent->placeholder18);
sprite->pos2.x = 0;
sprite->pos2.y = 0;
ScriptContext2_Disable();
@@ -137,19 +137,19 @@ static void sub_81505C4(u8 taskId)
static void sub_8150708(void)
{
struct ObjectEvent *mapObject = &gObjectEvents[gPlayerAvatar.mapObjectId];
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
u8 fieldEffectId;
if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING))
{
sub_81507BC(mapObject, sub_805C808(2));
ObjectEventTurn(mapObject, mapObject->placeholder18);
sub_81507BC(objectEvent, sub_805C808(2));
ObjectEventTurn(objectEvent, objectEvent->placeholder18);
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_SURFING);
gFieldEffectArguments[0] = mapObject->coords2.x;
gFieldEffectArguments[1] = mapObject->coords2.y;
gFieldEffectArguments[2] = gPlayerAvatar.mapObjectId;
gFieldEffectArguments[0] = objectEvent->coords2.x;
gFieldEffectArguments[1] = objectEvent->coords2.y;
gFieldEffectArguments[2] = gPlayerAvatar.objectEventId;
fieldEffectId = FieldEffectStart(FLDEFF_SURF_BLOB);
mapObject->mapobj_unk_1A = fieldEffectId;
objectEvent->mapobj_unk_1A = fieldEffectId;
sub_80DC44C(fieldEffectId, 1);
}
}