move map events to map directories
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@@ -0,0 +1,15 @@
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CeruleanCity_House2_EventObjects:
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object_event 1, 56, 0, 1, 0, 2, 0, 3, 8, 17, 0, 0, 0, 0, 0, CeruleanCity_House2_EventScript_16A976, 0, 0, 0
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object_event 2, 22, 0, 7, 0, 6, 0, 3, 2, 17, 0, 0, 0, 0, 0, CeruleanCity_House2_EventScript_16A995, 0, 0, 0
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CeruleanCity_House2_MapWarps:
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warp_def 2, 7, 0, 1, 771
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warp_def 3, 7, 0, 1, 771
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warp_def 4, 7, 1, 1, 771
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warp_def 4, 1, 0, 9, 771
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CeruleanCity_House2_MapBGEvents:
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bg_event 4, 1, 0, 0, 0, CeruleanCity_House2_EventScript_16A99E
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CeruleanCity_House2_MapEvents::
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map_events CeruleanCity_House2_EventObjects, CeruleanCity_House2_MapWarps, 0x0, CeruleanCity_House2_MapBGEvents
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