move map events to map directories
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@@ -0,0 +1,9 @@
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OneIsland_House1_EventObjects:
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object_event 1, 32, 0, 4, 0, 5, 0, 3, 10, 17, 0, 0, 0, 0, 0, OneIsland_House1_EventScript_17135C, 0, 0, 0
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object_event 2, 35, 0, 7, 0, 5, 0, 3, 9, 17, 0, 0, 0, 0, 0, OneIsland_House1_EventScript_171365, 0, 0, 0
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OneIsland_House1_MapWarps:
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warp_def 4, 7, 3, 1, 780
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OneIsland_House1_MapEvents::
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map_events OneIsland_House1_EventObjects, OneIsland_House1_MapWarps, 0x0, 0x0
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