move map events to map directories
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@@ -0,0 +1,14 @@
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PalletTown_PlayersHouse_1F_EventObjects:
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object_event 1, 88, 0, 8, 0, 4, 0, 3, 9, 0, 0, 0, 0, 0, 0, PalletTown_PlayersHouse_1F_EventScript_168C09, 0, 0, 0
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PalletTown_PlayersHouse_1F_MapWarps:
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warp_def 5, 8, 3, 0, 768
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warp_def 4, 8, 3, 0, 768
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warp_def 10, 2, 3, 0, 1025
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warp_def 3, 9, 0, 0, 768
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PalletTown_PlayersHouse_1F_MapBGEvents:
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bg_event 6, 1, 0, 0, 0, PalletTown_PlayersHouse_1F_EventScript_168C62
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PalletTown_PlayersHouse_1F_MapEvents::
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map_events PalletTown_PlayersHouse_1F_EventObjects, PalletTown_PlayersHouse_1F_MapWarps, 0x0, PalletTown_PlayersHouse_1F_MapBGEvents
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