move map events to map directories
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@@ -0,0 +1,10 @@
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PalletTown_PlayersHouse_2F_MapWarps:
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warp_def 10, 2, 3, 2, 1024
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PalletTown_PlayersHouse_2F_MapBGEvents:
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bg_event 6, 5, 3, 0, 0, PalletTown_PlayersHouse_2F_EventScript_168CD2
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bg_event 1, 1, 0, 0, 0, PalletTown_PlayersHouse_2F_EventScript_168CE4
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bg_event 11, 1, 0, 0, 0, PalletTown_PlayersHouse_2F_EventScript_168CDB
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PalletTown_PlayersHouse_2F_MapEvents::
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map_events 0x0, PalletTown_PlayersHouse_2F_MapWarps, 0x0, PalletTown_PlayersHouse_2F_MapBGEvents
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