move map events to map directories
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@@ -0,0 +1,11 @@
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PewterCity_House2_EventObjects:
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object_event 1, 32, 0, 3, 0, 3, 0, 3, 10, 17, 0, 0, 0, 0, 0, PewterCity_House2_EventScript_16A7DD, 0, 0, 0
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object_event 2, 16, 0, 5, 0, 3, 0, 3, 13, 17, 0, 0, 0, 0, 0, PewterCity_House2_EventScript_16A7E6, 0, 0, 0
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PewterCity_House2_MapWarps:
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warp_def 3, 7, 0, 6, 770
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warp_def 4, 7, 0, 6, 770
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warp_def 5, 7, 0, 6, 770
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PewterCity_House2_MapEvents::
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map_events PewterCity_House2_EventObjects, PewterCity_House2_MapWarps, 0x0, 0x0
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