move map events to map directories
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@@ -0,0 +1,9 @@
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PokemonLeague_BrunosRoom_EventObjects:
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object_event 1, 79, 0, 6, 0, 5, 0, 3, 8, 17, 0, 0, 0, 0, 0, PokemonLeague_BrunosRoom_EventScript_1626EC, 0, 0, 0
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PokemonLeague_BrunosRoom_MapWarps:
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warp_def 6, 12, 0, 1, 331
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warp_def 6, 2, 0, 0, 333
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PokemonLeague_BrunosRoom_MapEvents::
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map_events PokemonLeague_BrunosRoom_EventObjects, PokemonLeague_BrunosRoom_MapWarps, 0x0, 0x0
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