move map events to map directories
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@@ -0,0 +1,20 @@
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PokemonMansion_2F_EventObjects:
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object_event 1, 52, 0, 5, 0, 23, 0, 3, 1, 17, 0, 1, 0, 1, 0, PokemonMansion_2F_EventScript_16228A, 0, 0, 0
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object_event 2, 92, 0, 36, 0, 8, 0, 3, 8, 17, 0, 0, 0, 0, 0, PokemonMansion_2F_EventScript_1BE977, 417, 0, 0
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object_event 3, 92, 0, 18, 0, 23, 0, 3, 8, 17, 0, 0, 0, 0, 0, PokemonMansion_2F_EventScript_1BEB72, 459, 0, 0
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object_event 4, 92, 0, 35, 0, 17, 0, 3, 8, 17, 0, 0, 0, 0, 0, PokemonMansion_2F_EventScript_1BEB7F, 460, 0, 0
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PokemonMansion_2F_MapWarps:
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warp_def 9, 3, 3, 0, 317
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warp_def 34, 22, 3, 1, 317
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warp_def 6, 14, 3, 3, 315
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warp_def 9, 14, 3, 2, 317
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warp_def 27, 17, 3, 5, 317
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PokemonMansion_2F_MapBGEvents:
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bg_event 2, 16, 0, 1, 0, PokemonMansion_2F_EventScript_162264
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bg_event 6, 31, 0, 0, 0, PokemonMansion_2F_EventScript_162281
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bg_event 25, 4, 0, 0, 0, PokemonMansion_2F_EventScript_162278
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PokemonMansion_2F_MapEvents::
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map_events PokemonMansion_2F_EventObjects, PokemonMansion_2F_MapWarps, 0x0, PokemonMansion_2F_MapBGEvents
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