move map events to map directories
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@@ -0,0 +1,19 @@
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PokemonMansion_B1F_EventObjects:
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object_event 1, 92, 0, 6, 0, 21, 0, 3, 8, 17, 0, 0, 0, 0, 0, PokemonMansion_B1F_EventScript_1BE9B8, 423, 0, 0
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object_event 2, 52, 0, 20, 0, 25, 0, 3, 2, 17, 0, 1, 0, 1, 0, PokemonMansion_B1F_EventScript_162329, 0, 0, 0
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object_event 3, 55, 0, 34, 0, 13, 0, 3, 8, 17, 0, 1, 0, 6, 0, PokemonMansion_B1F_EventScript_162340, 0, 0, 0
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object_event 4, 92, 0, 23, 0, 4, 0, 3, 8, 17, 0, 0, 0, 0, 0, PokemonMansion_B1F_EventScript_1BE99E, 420, 0, 0
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object_event 5, 92, 0, 2, 0, 29, 0, 3, 8, 17, 0, 0, 0, 0, 0, PokemonMansion_B1F_EventScript_1BE9AB, 421, 0, 0
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object_event 6, 92, 0, 5, 0, 7, 0, 3, 8, 17, 0, 0, 0, 0, 0, PokemonMansion_B1F_EventScript_1BE9C5, 424, 0, 0
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PokemonMansion_B1F_MapWarps:
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warp_def 34, 29, 3, 4, 315
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PokemonMansion_B1F_MapBGEvents:
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bg_event 21, 27, 0, 0, 0, PokemonMansion_B1F_EventScript_162320
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bg_event 24, 29, 0, 1, 0, PokemonMansion_B1F_EventScript_16230C
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bg_event 27, 5, 0, 1, 0, PokemonMansion_B1F_EventScript_16230C
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bg_event 35, 5, 3, 7, 0, 36, 33, 1
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PokemonMansion_B1F_MapEvents::
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map_events PokemonMansion_B1F_EventObjects, PokemonMansion_B1F_MapWarps, 0x0, PokemonMansion_B1F_MapBGEvents
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