move map events to map directories
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@@ -0,0 +1,11 @@
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SixIsland_WaterPath_House1_EventObjects:
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object_event 1, 29, 0, 3, 0, 4, 0, 3, 8, 17, 0, 0, 0, 0, 0, SixIsland_WaterPath_House1_EventScript_17206D, 0, 0, 0
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SixIsland_WaterPath_House1_MapWarps:
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warp_def 3, 7, 3, 0, 828
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SixIsland_WaterPath_House1_MapBGEvents:
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bg_event 9, 1, 0, 0, 0, SixIsland_WaterPath_House1_EventScript_172157
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SixIsland_WaterPath_House1_MapEvents::
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map_events SixIsland_WaterPath_House1_EventObjects, SixIsland_WaterPath_House1_MapWarps, 0x0, SixIsland_WaterPath_House1_MapBGEvents
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