move map events to map directories
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@@ -0,0 +1,8 @@
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SixIsland_WaterPath_House2_EventObjects:
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object_event 1, 25, 0, 7, 0, 4, 0, 3, 15, 17, 0, 0, 0, 0, 0, SixIsland_WaterPath_House2_EventScript_172179, 0, 0, 0
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SixIsland_WaterPath_House2_MapWarps:
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warp_def 4, 7, 3, 1, 828
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SixIsland_WaterPath_House2_MapEvents::
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map_events SixIsland_WaterPath_House2_EventObjects, SixIsland_WaterPath_House2_MapWarps, 0x0, 0x0
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